Tim Sweeney of Epic Games spoke at POPL 2006 about development of the successful Unreal 3 game engine. In his slides, he looks at challenges as well as potential solutions such as functional programming, stronger, static type systems and STM. It seems he has now started research on Unreal 4. It will be interesting to see what comes out of his work.
There is also some comments from Tim and his staff on his slides at Lambda The Ultimate.
Tuesday, March 25, 2008
Tim Sweeney - FP, Type Systems in game development
Labels:
programming
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